Léo Lam
b9c6e58791
Remove the AI class status lists
...
Decompilation progress is tracked per function in uking_functions.csv
and on the kanban board. These per-class lists stopped being updated
long ago (20 of 1927 actions "done") and only cost upkeep on renames.
(AI assisted using Claude Opus 5.5)
2026-10-04 23:40:13 +02:00
Léo Lam
8b562cb791
gdt: rename IncreaseLogger to DeferredFlagWriter
...
It logs nothing: it queues flag increments per core and
GameDataMgr::calc0 applies them once per frame. The IDB already uses
this name.
(AI assisted using Claude Opus 5.5)
2026-10-04 06:50:36 +02:00
Léo Lam
b0404a3630
data: fix O rows tools/check cannot tell apart
...
Each pair differs only in the vtable it installs or slot it fills, which
tools/check ignores. E.g. 0x7100b15bf4 installs FileDeviceReadStream's
vtable, and the ASAssetResource/ASAssetExResource D0 rows were swapped.
(AI assisted using Claude Opus 5.5)
2026-09-29 03:50:01 +02:00
Léo Lam
a5fb0a1632
aoc: fix the HardMode flag name
...
The flag is "AoC_HardMode_Enabled", as 0x71008e3dbc returns; tools/check
ignores string literals, so the misspelling still matched.
(AI assisted using Claude Opus 5.5)
2026-09-29 03:50:00 +02:00
Pistonight
4eb51c96aa
lib: update xlink2
2026-09-20 13:56:17 -07:00
Pistonight
21d20529a8
update libs
2026-09-20 13:03:47 -07:00
Michael Zhao
7c65472576
Merge pull request #185 from RobbyV2/phys-system-heap-accessors
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Match phys::System heap accessors
2026-07-30 17:06:14 -07:00
Michael Zhao
4f1f92f132
Merge pull request #184 from RobbyV2/phys-system-contact-listeners
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Match phys::System contact listener and group handler forwarders
2026-07-30 17:04:47 -07:00
Nitr4m12
31a894a4ff
data: fix function sizes
2026-07-30 10:37:52 -04:00
RobbyV2
1e080b32eb
phys: match System contact listener and group handler functions
2026-07-30 09:09:55 -04:00
RobbyV2
c6c8beaf58
phys: match System heap accessors
2026-07-30 09:07:17 -04:00
Michael Zhao
cd3e7a9fbd
Merge pull request #182 from RobbyV2/actor-get-character-controller
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Match Actor::getCharacterController
2026-07-29 20:52:36 -07:00
Michael Zhao
4caa1241f3
Merge pull request #179 from Nitr4m12/symbols
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data: add aal symbols
2026-07-29 20:49:22 -07:00
RobbyV2
ab0fe61df9
Match Actor::getCharacterController
2026-07-28 21:08:32 -04:00
Nitr4m12
7edfb11683
data: add aal symbols
2026-07-27 22:12:23 -04:00
mairokaizo
c99e6cfe94
ksys::phys::System: implement isPaused and collision/handler helpers
2026-07-24 09:43:16 -03:00
Nitr4m12
5094381e62
lib: Add xlink2 decomp as submodule
2026-07-11 23:40:06 -04:00
root
003de4ab9f
various: fix mismatches in some action stubs and ResourceMgrTask
2026-06-23 03:05:43 -06:00
Narr the Reg
9ee5f0e4c4
data: Fill symbols
2026-06-01 10:04:08 -06:00
Pistonight
3183601b59
fix new viking and update mismatches
2026-05-31 14:20:38 -07:00
Pistonight
2974a95d82
chore: update libs
2026-05-15 11:40:16 -07:00
Michael Zhao
5af715fc24
Merge pull request #163 from n8pjl/aiEnemyDefaultReaction__isChangeable
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add function in aiEnemyDefaultReaction
2026-04-16 20:10:43 -07:00
Peter Lafreniere
a50a58a759
add function in aiEnemyDefaultReaction
2026-04-16 12:02:45 -04:00
hgh32
276f32f366
match more ai::Query
2026-04-16 00:24:28 -04:00
auguste120
3a2c2b4e16
Implements gsys::MemBuffer
2026-04-03 21:25:25 +02:00
hgh32
007bdc90d6
Implement CheckE3Mode::doQuery
2026-03-04 23:01:47 -05:00
MonsterDruide1
d7d31865a2
lib: Update sead
2026-01-13 21:22:18 +01:00
Pistonight
7ed2356f34
chore: update libs
2025-09-29 18:59:24 -07:00
MonsterDruide1
f829734b79
lib: Update libraries
2025-07-27 21:30:15 +02:00
Pistonight
3d92031404
CreatePlayerEquipActorMgr
2025-06-19 12:18:30 -07:00
Pistonight
81feab300b
merge BaseProcHandle and BaseProcUnit TU
2025-05-15 11:31:51 -07:00
Pistonight
316dc2d1a2
matched (thanks to TheGreatB3 :)
2025-05-04 16:45:33 -07:00
Pistonight
cd19e8cd96
PauseMenuDataMgr createPlayerEquipment
2025-05-02 20:47:19 -07:00
Pistonight
56ef34dc6b
match PMDM autoEquip and unequipAll
2025-05-02 20:26:00 -07:00
Pistonight
c4d936d117
add gdt flag name constant getters
2025-05-02 20:21:28 -07:00
MonsterDruide1
9fc27d394a
lib/sead: Update submodule
2025-03-30 22:58:28 +02:00
Pistonight
1f1fee5593
update data_symbols.csv
2025-03-06 17:51:01 -08:00
Pistonight
2363fbfe20
PlayerInfo stuff that doesn't require PlayerBase
2024-12-30 21:43:28 -08:00
Pistonight
c4e0a55dd9
LayoutResourceMgr functions + update NintendoSDK.
2024-10-14 23:18:35 -07:00
ThePixelGamer
878f95dffb
Update agl, nnSdk, sead
2024-08-28 07:41:29 -05:00
Léo Lam
a196e0ca5a
ksys/qst: match Manager::setQuestStep
...
I'm not a big fan of how the actual logic has to be inside the loop,
but unfortunately std::find_if doesn't match and it's clear that the
original version used iterators.
2024-04-23 22:30:20 +01:00
Braylon Mooney
726d8a2b31
Add reportGetitem ( #128 )
2024-04-23 00:40:30 +01:00
Léo Lam
4740104abd
PlayReport: implement getQuestId()
2024-04-22 05:38:55 +01:00
Léo Lam
f4ac69e052
Update tools
...
Also marks the existing U functions as WIP so that the checker doesn't
detect them as non-matching. For BotW it doesn't make sense to treat
a named U function as if it is non-matching.
2024-04-22 05:25:29 +01:00
Braylon Mooney
b4ac2f91d4
reportQuestStep ( #126 )
2024-04-22 01:59:51 +01:00
bomba1749
f62a726266
most of AirOctaFlyUp is done, some of AirOctaDataMgr is done ( #121 )
2024-03-18 01:44:47 +00:00
Esras
bdd6e57d63
resPlacement ( #120 )
2023-06-11 23:17:14 +01:00
notyourav
dc4e48523b
mapRail.cpp ok ( #118 )
2023-05-27 00:39:40 +01:00
Martin Aguayo
78fd3c6e7a
Add uking::ai::ActorWaterDepthSelect functions ( #117 )
2023-05-14 15:01:16 +01:00
Léo Lam
9a6a5fffa4
Add sead::TreeMap functions that were missed in #113
2023-01-27 18:36:59 +01:00