Every decomp user of PlayerInfo is game code, and PlayerBase sits right
above Player. GameConfig.h models the engine base that
links at GameConfig's slot in KingSystem/System.
(AI assisted using Claude Fable 5.1 and Claude Opus 5.5)
Added all xlink2 symbols I could find, as well as some aal and nn::vfx, as they're called from within the xlink2 library.
This also includes some data symbols used by xlink.
All names are from Splatoon2's symbols
Given a list L of functions to identify and a small list of
candidates C, this tool will attempt to automatically identify matches
by checking each function in L against each function in C.
Very slow, but this should work well enough for small lists.