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https://github.com/zeldaret/botw
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32 lines
862 B
C++
32 lines
862 B
C++
#include "Game/AI/Action/actionAreaActorObserveByGroup.h"
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namespace uking::action {
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AreaActorObserveByGroup::AreaActorObserveByGroup(const InitArg& arg) : AreaActorObserve(arg) {}
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AreaActorObserveByGroup::~AreaActorObserveByGroup() = default;
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bool AreaActorObserveByGroup::init_(sead::Heap* heap) {
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return AreaActorObserve::init_(heap);
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}
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void AreaActorObserveByGroup::enter_(ksys::act::ai::InlineParamPack* params) {
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AreaActorObserve::enter_(params);
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}
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void AreaActorObserveByGroup::leave_() {
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AreaActorObserve::leave_();
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}
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void AreaActorObserveByGroup::loadParams_() {
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getMapUnitParam(&mCount_m, "Count");
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getMapUnitParam(&mIsSendMessage_m, "IsSendMessage");
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getMapUnitParam(&mDefaultBasicSignal_m, "DefaultBasicSignal");
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}
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void AreaActorObserveByGroup::calc_() {
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AreaActorObserve::calc_();
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}
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} // namespace uking::action
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