Files
botw/src/Game/AI/Action/actionAreaActorObserveByGroup.cpp
T
2020-12-28 01:26:51 +01:00

32 lines
862 B
C++

#include "Game/AI/Action/actionAreaActorObserveByGroup.h"
namespace uking::action {
AreaActorObserveByGroup::AreaActorObserveByGroup(const InitArg& arg) : AreaActorObserve(arg) {}
AreaActorObserveByGroup::~AreaActorObserveByGroup() = default;
bool AreaActorObserveByGroup::init_(sead::Heap* heap) {
return AreaActorObserve::init_(heap);
}
void AreaActorObserveByGroup::enter_(ksys::act::ai::InlineParamPack* params) {
AreaActorObserve::enter_(params);
}
void AreaActorObserveByGroup::leave_() {
AreaActorObserve::leave_();
}
void AreaActorObserveByGroup::loadParams_() {
getMapUnitParam(&mCount_m, "Count");
getMapUnitParam(&mIsSendMessage_m, "IsSendMessage");
getMapUnitParam(&mDefaultBasicSignal_m, "DefaultBasicSignal");
}
void AreaActorObserveByGroup::calc_() {
AreaActorObserve::calc_();
}
} // namespace uking::action