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https://github.com/zeldaret/botw
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30 lines
760 B
C++
30 lines
760 B
C++
#include "Game/AI/Action/actionBattleCloseMoveAction.h"
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namespace uking::action {
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BattleCloseMoveAction::BattleCloseMoveAction(const InitArg& arg) : BattleCloseMoveActionBase(arg) {}
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BattleCloseMoveAction::~BattleCloseMoveAction() = default;
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bool BattleCloseMoveAction::init_(sead::Heap* heap) {
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return BattleCloseMoveActionBase::init_(heap);
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}
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void BattleCloseMoveAction::enter_(ksys::act::ai::InlineParamPack* params) {
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BattleCloseMoveActionBase::enter_(params);
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}
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void BattleCloseMoveAction::leave_() {
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BattleCloseMoveActionBase::leave_();
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}
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void BattleCloseMoveAction::loadParams_() {
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BattleCloseAction::loadParams_();
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}
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void BattleCloseMoveAction::calc_() {
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BattleCloseMoveActionBase::calc_();
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}
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} // namespace uking::action
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