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30 lines
756 B
C++
30 lines
756 B
C++
#include "Game/AI/Action/actionCameraEventAnimFlowBase.h"
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namespace uking::action {
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CameraEventAnimFlowBase::CameraEventAnimFlowBase(const InitArg& arg) : CameraEventAnimBase(arg) {}
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CameraEventAnimFlowBase::~CameraEventAnimFlowBase() = default;
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bool CameraEventAnimFlowBase::init_(sead::Heap* heap) {
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return CameraEventAnimBase::init_(heap);
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}
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void CameraEventAnimFlowBase::enter_(ksys::act::ai::InlineParamPack* params) {
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CameraEventAnimBase::enter_(params);
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}
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void CameraEventAnimFlowBase::leave_() {
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CameraEventAnimBase::leave_();
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}
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void CameraEventAnimFlowBase::loadParams_() {
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getStaticParam(&mBowFlag_s, "BowFlag");
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}
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void CameraEventAnimFlowBase::calc_() {
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CameraEventAnimBase::calc_();
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}
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} // namespace uking::action
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