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https://github.com/zeldaret/botw
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32 lines
808 B
C++
32 lines
808 B
C++
#include "Game/AI/Action/actionDungeonRotateInOrder.h"
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namespace uking::action {
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DungeonRotateInOrder::DungeonRotateInOrder(const InitArg& arg) : DungeonRotateBase(arg) {}
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DungeonRotateInOrder::~DungeonRotateInOrder() = default;
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bool DungeonRotateInOrder::init_(sead::Heap* heap) {
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return DungeonRotateBase::init_(heap);
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}
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void DungeonRotateInOrder::enter_(ksys::act::ai::InlineParamPack* params) {
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DungeonRotateBase::enter_(params);
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}
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void DungeonRotateInOrder::leave_() {
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DungeonRotateBase::leave_();
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}
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void DungeonRotateInOrder::loadParams_() {
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DungeonRotateBase::loadParams_();
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getMapUnitParam(&mDgnRotDir_m, "DgnRotDir");
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getMapUnitParam(&mTiltAngle_m, "TiltAngle");
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}
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void DungeonRotateInOrder::calc_() {
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DungeonRotateBase::calc_();
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}
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} // namespace uking::action
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