mirror of
https://github.com/zeldaret/botw
synced 2026-07-12 22:55:27 -04:00
30 lines
785 B
C++
30 lines
785 B
C++
#include "Game/AI/Action/actionEventAppearFlyDistance.h"
|
|
|
|
namespace uking::action {
|
|
|
|
EventAppearFlyDistance::EventAppearFlyDistance(const InitArg& arg) : ksys::act::ai::Action(arg) {}
|
|
|
|
EventAppearFlyDistance::~EventAppearFlyDistance() = default;
|
|
|
|
bool EventAppearFlyDistance::init_(sead::Heap* heap) {
|
|
return ksys::act::ai::Action::init_(heap);
|
|
}
|
|
|
|
void EventAppearFlyDistance::enter_(ksys::act::ai::InlineParamPack* params) {
|
|
ksys::act::ai::Action::enter_(params);
|
|
}
|
|
|
|
void EventAppearFlyDistance::leave_() {
|
|
ksys::act::ai::Action::leave_();
|
|
}
|
|
|
|
void EventAppearFlyDistance::loadParams_() {
|
|
getDynamicParam(&mGameDataFloatDistance_d, "GameDataFloatDistance");
|
|
}
|
|
|
|
void EventAppearFlyDistance::calc_() {
|
|
ksys::act::ai::Action::calc_();
|
|
}
|
|
|
|
} // namespace uking::action
|