mirror of
https://github.com/zeldaret/botw
synced 2026-07-11 22:40:14 -04:00
30 lines
761 B
C++
30 lines
761 B
C++
#include "Game/AI/Action/actionEventAppearRupeeAction.h"
|
|
|
|
namespace uking::action {
|
|
|
|
EventAppearRupeeAction::EventAppearRupeeAction(const InitArg& arg) : ksys::act::ai::Action(arg) {}
|
|
|
|
EventAppearRupeeAction::~EventAppearRupeeAction() = default;
|
|
|
|
bool EventAppearRupeeAction::init_(sead::Heap* heap) {
|
|
return ksys::act::ai::Action::init_(heap);
|
|
}
|
|
|
|
void EventAppearRupeeAction::enter_(ksys::act::ai::InlineParamPack* params) {
|
|
ksys::act::ai::Action::enter_(params);
|
|
}
|
|
|
|
void EventAppearRupeeAction::leave_() {
|
|
ksys::act::ai::Action::leave_();
|
|
}
|
|
|
|
void EventAppearRupeeAction::loadParams_() {
|
|
getDynamicParam(&mIsVisible_d, "IsVisible");
|
|
}
|
|
|
|
void EventAppearRupeeAction::calc_() {
|
|
ksys::act::ai::Action::calc_();
|
|
}
|
|
|
|
} // namespace uking::action
|