Files
botw/src/Game/AI/Action/actionEventAppearRupeeAction.cpp
T
2020-12-28 01:26:51 +01:00

30 lines
761 B
C++

#include "Game/AI/Action/actionEventAppearRupeeAction.h"
namespace uking::action {
EventAppearRupeeAction::EventAppearRupeeAction(const InitArg& arg) : ksys::act::ai::Action(arg) {}
EventAppearRupeeAction::~EventAppearRupeeAction() = default;
bool EventAppearRupeeAction::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void EventAppearRupeeAction::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void EventAppearRupeeAction::leave_() {
ksys::act::ai::Action::leave_();
}
void EventAppearRupeeAction::loadParams_() {
getDynamicParam(&mIsVisible_d, "IsVisible");
}
void EventAppearRupeeAction::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action