Files
botw/src/Game/AI/Action/actionGameDataAddFloat.h
T
2020-12-28 01:26:51 +01:00

30 lines
802 B
C++

#pragma once
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class GameDataAddFloat : public ksys::act::ai::Action {
SEAD_RTTI_OVERRIDE(GameDataAddFloat, ksys::act::ai::Action)
public:
explicit GameDataAddFloat(const InitArg& arg);
~GameDataAddFloat() override;
bool init_(sead::Heap* heap) override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
// dynamic_param at offset 0x20
sead::SafeString* mGameDataFloatSrcName_d{};
// dynamic_param at offset 0x30
sead::SafeString* mGameDataFloatDstName_d{};
// dynamic_param at offset 0x40
sead::SafeString* mGameDataFloatToName_d{};
};
} // namespace uking::action