Files
botw/src/Game/AI/Action/actionPlayerIceGrabReady.cpp
T
2020-12-28 01:26:51 +01:00

28 lines
626 B
C++

#include "Game/AI/Action/actionPlayerIceGrabReady.h"
namespace uking::action {
PlayerIceGrabReady::PlayerIceGrabReady(const InitArg& arg) : PlayerAction(arg) {}
PlayerIceGrabReady::~PlayerIceGrabReady() = default;
bool PlayerIceGrabReady::init_(sead::Heap* heap) {
return PlayerAction::init_(heap);
}
void PlayerIceGrabReady::enter_(ksys::act::ai::InlineParamPack* params) {
PlayerAction::enter_(params);
}
void PlayerIceGrabReady::leave_() {
PlayerAction::leave_();
}
void PlayerIceGrabReady::loadParams_() {}
void PlayerIceGrabReady::calc_() {
PlayerAction::calc_();
}
} // namespace uking::action