Files
botw/src/Game/AI/Action/actionSceneSoundStopDuckingAction.cpp
T
2020-12-28 01:26:51 +01:00

31 lines
817 B
C++

#include "Game/AI/Action/actionSceneSoundStopDuckingAction.h"
namespace uking::action {
SceneSoundStopDuckingAction::SceneSoundStopDuckingAction(const InitArg& arg)
: ksys::act::ai::Action(arg) {}
SceneSoundStopDuckingAction::~SceneSoundStopDuckingAction() = default;
bool SceneSoundStopDuckingAction::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void SceneSoundStopDuckingAction::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void SceneSoundStopDuckingAction::leave_() {
ksys::act::ai::Action::leave_();
}
void SceneSoundStopDuckingAction::loadParams_() {
getDynamicParam(&mDuckerType_d, "DuckerType");
}
void SceneSoundStopDuckingAction::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action