Files
botw/src/Game/AI/Action/actionXLinkEventFadeAction.cpp
T
2020-12-28 01:26:51 +01:00

31 lines
786 B
C++

#include "Game/AI/Action/actionXLinkEventFadeAction.h"
namespace uking::action {
XLinkEventFadeAction::XLinkEventFadeAction(const InitArg& arg) : ksys::act::ai::Action(arg) {}
XLinkEventFadeAction::~XLinkEventFadeAction() = default;
bool XLinkEventFadeAction::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void XLinkEventFadeAction::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void XLinkEventFadeAction::leave_() {
ksys::act::ai::Action::leave_();
}
void XLinkEventFadeAction::loadParams_() {
getDynamicParam(&mELinkKey_d, "ELinkKey");
getDynamicParam(&mSLinkKey_d, "SLinkKey");
}
void XLinkEventFadeAction::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action