Files
botw/src/KingSystem/System/OverlayArenaSystemS1.h
T
2020-09-22 18:43:03 +02:00

40 lines
1.0 KiB
C++

#pragma once
#include "KingSystem/Utils/Types.h"
namespace ksys {
// FIXME: incomplete
// Unknown struct seen in OverlayArenaSystem.
class OverlayArenaSystemS1 final {
public:
OverlayArenaSystemS1();
virtual ~OverlayArenaSystemS1();
// TODO: figure out if this is the same interface as SystemPauseMgr.
// Both have the exact same number of virtual functions and some of the functions
// look somewhat similar (suspending threads, looping while waiting for their status to change).
virtual void init();
// Resume resource compaction
virtual void m3();
virtual void m4();
// Resume resource compaction + EventMgr
virtual void m5();
// Stop threads, clear cache, etc.
virtual void m6();
virtual bool m7();
virtual void m8();
virtual void m9();
// Does nothing
virtual void m10();
virtual bool m11();
virtual void m12();
virtual void m13();
// Does nothing
virtual void m14();
};
KSYS_CHECK_SIZE_NX150(OverlayArenaSystemS1, 0x8);
} // namespace ksys