mirror of
https://github.com/zeldaret/botw
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40 lines
1.0 KiB
C++
40 lines
1.0 KiB
C++
#pragma once
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#include "KingSystem/Utils/Types.h"
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namespace ksys {
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// FIXME: incomplete
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// Unknown struct seen in OverlayArenaSystem.
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class OverlayArenaSystemS1 final {
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public:
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OverlayArenaSystemS1();
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virtual ~OverlayArenaSystemS1();
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// TODO: figure out if this is the same interface as SystemPauseMgr.
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// Both have the exact same number of virtual functions and some of the functions
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// look somewhat similar (suspending threads, looping while waiting for their status to change).
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virtual void init();
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// Resume resource compaction
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virtual void m3();
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virtual void m4();
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// Resume resource compaction + EventMgr
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virtual void m5();
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// Stop threads, clear cache, etc.
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virtual void m6();
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virtual bool m7();
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virtual void m8();
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virtual void m9();
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// Does nothing
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virtual void m10();
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virtual bool m11();
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virtual void m12();
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virtual void m13();
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// Does nothing
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virtual void m14();
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};
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KSYS_CHECK_SIZE_NX150(OverlayArenaSystemS1, 0x8);
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} // namespace ksys
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