Files
botw/src/KingSystem/ActorSystem/actGlobalParameter.cpp
T

54 lines
1.4 KiB
C++

#include "KingSystem/ActorSystem/actGlobalParameter.h"
#include "KingSystem/ActorSystem/actActorParam.h"
#include "KingSystem/ActorSystem/actActorParamMgr.h"
#include "KingSystem/Resource/Actor/resResourceGParamList.h"
#include "KingSystem/Resource/resResourceArchive.h"
namespace ksys::act {
SEAD_SINGLETON_DISPOSER_IMPL(GlobalParameter)
bool GlobalParameter::init(sead::Heap* heap) {
return true;
}
void GlobalParameter::finalize() {
if (mActorParam) {
ActorParamMgr::instance()->unloadParam(mActorParam);
mActorParam = nullptr;
}
mGlobalParam = nullptr;
if (mResHandle.getResource())
mResHandle.requestUnload();
}
void GlobalParameter::loadActorPack(sead::Heap* heap) {
ActorParamMgr::instance()->requestLoadActorPack(&mResHandle, "GlobalParameter", 1);
}
bool GlobalParameter::isActorPackReady() const {
return mResHandle.checkLoadStatus() || mResHandle.isReady();
}
bool GlobalParameter::loadActorParams() {
return loadActorParams_();
}
bool GlobalParameter::loadActorParams_() {
const auto* res = sead::DynamicCast<res::Archive>(mResHandle.getResource());
if (!res)
return false;
void* x;
mActorParam = ActorParamMgr::instance()->loadParam("GlobalParameter", &mResHandle, &x, 1);
if (mActorParam->getRes().mGParamList)
mGlobalParam = mActorParam->getRes().mGParamList->getGlobal();
return mGlobalParam != nullptr;
}
} // namespace ksys::act