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b728917ef4
Including a bunch of BitFields additions so we can get the desired codegen without sacrificing readability or flexibility. (The alternative would be building masks and masking manually.) getCollisionFilterInfo was changed to return a u32 instead of EntityCollisionFilterInfo because a collision filter info mask can be either an EntityCollisionFilterInfo or a ReceiverMask. (Also at some point we'll probably want to rename EntityCollisionFilterInfo because that is also used for sensor rigid bodies and not just for entities.)