Files
botw/data
Léo Lam b728917ef4 ksys/phys: Add RigidBody collision filter info functions
Including a bunch of BitFields additions so we can get the desired
codegen without sacrificing readability or flexibility.
(The alternative would be building masks and masking manually.)

getCollisionFilterInfo was changed to return a u32 instead of
EntityCollisionFilterInfo because a collision filter info mask
can be either an EntityCollisionFilterInfo or a ReceiverMask.

(Also at some point we'll probably want to rename
EntityCollisionFilterInfo because that is also used for sensor
rigid bodies and not just for entities.)
2022-01-25 00:15:29 +01:00
..
2020-12-31 14:16:09 +01:00
2021-04-07 20:58:23 +02:00
2021-07-01 21:05:10 -07:00