Files
botw/src/Game/AI/Action/actionAirOctaFloatBase.cpp
T
2020-12-28 01:26:51 +01:00

33 lines
877 B
C++

#include "Game/AI/Action/actionAirOctaFloatBase.h"
namespace uking::action {
AirOctaFloatBase::AirOctaFloatBase(const InitArg& arg) : ksys::act::ai::Action(arg) {}
AirOctaFloatBase::~AirOctaFloatBase() = default;
bool AirOctaFloatBase::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void AirOctaFloatBase::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void AirOctaFloatBase::leave_() {
ksys::act::ai::Action::leave_();
}
void AirOctaFloatBase::loadParams_() {
getStaticParam(&mAmplitude_s, "Amplitude");
getStaticParam(&mGoalDistance_s, "GoalDistance");
getStaticParam(&mGoalInSuccessEnd_s, "GoalInSuccessEnd");
getAITreeVariable(&mAirOctaDataMgr_a, "AirOctaDataMgr");
}
void AirOctaFloatBase::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action