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https://github.com/zeldaret/botw
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31 lines
625 B
C++
31 lines
625 B
C++
#include "Game/AI/Action/actionAnmDamage.h"
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namespace uking::action {
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AnmDamage::AnmDamage(const InitArg& arg) : SmallDamageBase(arg) {}
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AnmDamage::~AnmDamage() = default;
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bool AnmDamage::init_(sead::Heap* heap) {
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return SmallDamageBase::init_(heap);
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}
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void AnmDamage::enter_(ksys::act::ai::InlineParamPack* params) {
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SmallDamageBase::enter_(params);
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}
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void AnmDamage::leave_() {
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SmallDamageBase::leave_();
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}
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void AnmDamage::loadParams_() {
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TakeHitImpactForce::loadParams_();
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getStaticParam(&mAS_s, "AS");
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}
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void AnmDamage::calc_() {
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SmallDamageBase::calc_();
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}
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} // namespace uking::action
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