Files
botw/src/Game/AI/Action/actionAppearNumTargets.h
T
2021-01-01 18:08:26 +01:00

22 lines
514 B
C++

#pragma once
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class AppearNumTargets : public ksys::act::ai::Action {
SEAD_RTTI_OVERRIDE(AppearNumTargets, ksys::act::ai::Action)
public:
explicit AppearNumTargets(const InitArg& arg);
~AppearNumTargets() override;
bool init_(sead::Heap* heap) override;
void loadParams_() override;
protected:
// dynamic_param at offset 0x20
sead::SafeString mGameDataIntTargetCounter_d{};
};
} // namespace uking::action