Files
botw/src/Game/AI/Action/actionApplyMoveTrigger.cpp
T
2020-12-28 01:26:51 +01:00

33 lines
871 B
C++

#include "Game/AI/Action/actionApplyMoveTrigger.h"
namespace uking::action {
ApplyMoveTrigger::ApplyMoveTrigger(const InitArg& arg) : ksys::act::ai::Action(arg) {}
ApplyMoveTrigger::~ApplyMoveTrigger() = default;
bool ApplyMoveTrigger::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void ApplyMoveTrigger::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void ApplyMoveTrigger::leave_() {
ksys::act::ai::Action::leave_();
}
void ApplyMoveTrigger::loadParams_() {
getStaticParam(&mIsOnDebugDraw_s, "IsOnDebugDraw");
getMapUnitParam(&mTriggerType_m, "TriggerType");
getMapUnitParam(&mForceType_m, "ForceType");
getMapUnitParam(&mApplyForceValue_m, "ApplyForceValue");
}
void ApplyMoveTrigger::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action