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https://github.com/zeldaret/botw
synced 2026-07-11 14:38:41 -04:00
33 lines
871 B
C++
33 lines
871 B
C++
#include "Game/AI/Action/actionApplyMoveTrigger.h"
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namespace uking::action {
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ApplyMoveTrigger::ApplyMoveTrigger(const InitArg& arg) : ksys::act::ai::Action(arg) {}
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ApplyMoveTrigger::~ApplyMoveTrigger() = default;
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bool ApplyMoveTrigger::init_(sead::Heap* heap) {
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return ksys::act::ai::Action::init_(heap);
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}
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void ApplyMoveTrigger::enter_(ksys::act::ai::InlineParamPack* params) {
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ksys::act::ai::Action::enter_(params);
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}
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void ApplyMoveTrigger::leave_() {
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ksys::act::ai::Action::leave_();
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}
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void ApplyMoveTrigger::loadParams_() {
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getStaticParam(&mIsOnDebugDraw_s, "IsOnDebugDraw");
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getMapUnitParam(&mTriggerType_m, "TriggerType");
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getMapUnitParam(&mForceType_m, "ForceType");
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getMapUnitParam(&mApplyForceValue_m, "ApplyForceValue");
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}
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void ApplyMoveTrigger::calc_() {
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ksys::act::ai::Action::calc_();
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}
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} // namespace uking::action
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