mirror of
https://github.com/zeldaret/botw
synced 2026-07-11 22:40:14 -04:00
38 lines
1018 B
C++
38 lines
1018 B
C++
#pragma once
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#include "KingSystem/ActorSystem/actAiAction.h"
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namespace uking::action {
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class AreaRoot : public ksys::act::ai::Action {
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SEAD_RTTI_OVERRIDE(AreaRoot, ksys::act::ai::Action)
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public:
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explicit AreaRoot(const InitArg& arg);
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~AreaRoot() override;
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bool init_(sead::Heap* heap) override;
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void loadParams_() override;
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protected:
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void calc_() override;
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// static_param at offset 0x20
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const float* mAutoSaveInterval_s{};
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// map_unit_param at offset 0x28
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const int* mCameraPriority_m{};
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// map_unit_param at offset 0x30
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const bool* mAutoSave_m{};
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// map_unit_param at offset 0x38
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const bool* mForceCalcInEvent_m{};
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// map_unit_param at offset 0x40
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sead::SafeString mCameraSet_m{};
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// map_unit_param at offset 0x50
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sead::SafeString mShape_m{};
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// map_unit_param at offset 0x60
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sead::SafeString mWarpDestMapName_m{};
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// map_unit_param at offset 0x70
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sead::SafeString mWarpDestPosName_m{};
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};
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} // namespace uking::action
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