mirror of
https://github.com/zeldaret/botw
synced 2026-07-11 22:40:14 -04:00
38 lines
1.0 KiB
C++
38 lines
1.0 KiB
C++
#pragma once
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#include "Game/AI/Action/actionJumpToTarget.h"
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#include "KingSystem/ActorSystem/actAiAction.h"
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namespace uking::action {
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class AttackJumpToTarget : public JumpToTarget {
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SEAD_RTTI_OVERRIDE(AttackJumpToTarget, JumpToTarget)
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public:
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explicit AttackJumpToTarget(const InitArg& arg);
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~AttackJumpToTarget() override;
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void enter_(ksys::act::ai::InlineParamPack* params) override;
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void leave_() override;
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void loadParams_() override;
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protected:
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void calc_() override;
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// static_param at offset 0xd0
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const int* mWeaponIdx_s{};
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// static_param at offset 0xd8
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const float* mJustAvoidSideDist_s{};
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// static_param at offset 0xe0
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const float* mJustAvoidBackDist_s{};
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// static_param at offset 0xe8
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const float* mJustAvoidAngle_s{};
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// static_param at offset 0xf0
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const bool* mIsIgnoreSmallHit_s{};
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// static_param at offset 0xf8
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const float* mPosOffsetDist_s{};
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// static_param at offset 0x100
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const bool* mIsCheckNoChangeAS_s{};
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};
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} // namespace uking::action
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