Files
botw/src/Game/AI/Action/actionAttackJumpToTarget.h
T

38 lines
1.0 KiB
C++

#pragma once
#include "Game/AI/Action/actionJumpToTarget.h"
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class AttackJumpToTarget : public JumpToTarget {
SEAD_RTTI_OVERRIDE(AttackJumpToTarget, JumpToTarget)
public:
explicit AttackJumpToTarget(const InitArg& arg);
~AttackJumpToTarget() override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
// static_param at offset 0xd0
const int* mWeaponIdx_s{};
// static_param at offset 0xd8
const float* mJustAvoidSideDist_s{};
// static_param at offset 0xe0
const float* mJustAvoidBackDist_s{};
// static_param at offset 0xe8
const float* mJustAvoidAngle_s{};
// static_param at offset 0xf0
const bool* mIsIgnoreSmallHit_s{};
// static_param at offset 0xf8
const float* mPosOffsetDist_s{};
// static_param at offset 0x100
const bool* mIsCheckNoChangeAS_s{};
};
} // namespace uking::action