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https://github.com/zeldaret/botw
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32 lines
846 B
C++
32 lines
846 B
C++
#include "Game/AI/Action/actionBattleCloseLevelFlyMove.h"
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namespace uking::action {
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BattleCloseLevelFlyMove::BattleCloseLevelFlyMove(const InitArg& arg)
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: BattleCloseLevelFlyMoveBase(arg) {}
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BattleCloseLevelFlyMove::~BattleCloseLevelFlyMove() = default;
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bool BattleCloseLevelFlyMove::init_(sead::Heap* heap) {
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return BattleCloseLevelFlyMoveBase::init_(heap);
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}
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void BattleCloseLevelFlyMove::enter_(ksys::act::ai::InlineParamPack* params) {
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BattleCloseLevelFlyMoveBase::enter_(params);
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}
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void BattleCloseLevelFlyMove::leave_() {
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BattleCloseLevelFlyMoveBase::leave_();
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}
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void BattleCloseLevelFlyMove::loadParams_() {
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BattleCloseLevelFlyMoveBase::loadParams_();
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getStaticParam(&mASName_s, "ASName");
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}
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void BattleCloseLevelFlyMove::calc_() {
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BattleCloseLevelFlyMoveBase::calc_();
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}
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} // namespace uking::action
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