Files
botw/src/Game/AI/Action/actionBattleCloseMeanderRun.h
T

29 lines
776 B
C++

#pragma once
#include "Game/AI/Action/actionBattleCloseMoveAction.h"
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class BattleCloseMeanderRun : public BattleCloseMoveAction {
SEAD_RTTI_OVERRIDE(BattleCloseMeanderRun, BattleCloseMoveAction)
public:
explicit BattleCloseMeanderRun(const InitArg& arg);
~BattleCloseMeanderRun() override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void loadParams_() override;
protected:
void calc_() override;
// static_param at offset 0xa8
const float* mMeanderWidth_s{};
// static_param at offset 0xb0
const float* mMeanderSpeed_s{};
// static_param at offset 0xb8
const float* mJumpUpSpeedReduceRatio_s{};
};
} // namespace uking::action