mirror of
https://github.com/zeldaret/botw
synced 2026-07-11 14:38:41 -04:00
30 lines
760 B
C++
30 lines
760 B
C++
#include "Game/AI/Action/actionBattleCloseMoveActionBase.h"
|
|
|
|
namespace uking::action {
|
|
|
|
BattleCloseMoveActionBase::BattleCloseMoveActionBase(const InitArg& arg) : BattleCloseAction(arg) {}
|
|
|
|
BattleCloseMoveActionBase::~BattleCloseMoveActionBase() = default;
|
|
|
|
bool BattleCloseMoveActionBase::init_(sead::Heap* heap) {
|
|
return BattleCloseAction::init_(heap);
|
|
}
|
|
|
|
void BattleCloseMoveActionBase::enter_(ksys::act::ai::InlineParamPack* params) {
|
|
BattleCloseAction::enter_(params);
|
|
}
|
|
|
|
void BattleCloseMoveActionBase::leave_() {
|
|
BattleCloseAction::leave_();
|
|
}
|
|
|
|
void BattleCloseMoveActionBase::loadParams_() {
|
|
BattleCloseAction::loadParams_();
|
|
}
|
|
|
|
void BattleCloseMoveActionBase::calc_() {
|
|
BattleCloseAction::calc_();
|
|
}
|
|
|
|
} // namespace uking::action
|