Files
botw/src/Game/AI/Action/actionBowChildReflectBullet.cpp
T
2020-12-28 01:26:51 +01:00

43 lines
1.5 KiB
C++

#include "Game/AI/Action/actionBowChildReflectBullet.h"
namespace uking::action {
BowChildReflectBullet::BowChildReflectBullet(const InitArg& arg) : ksys::act::ai::Action(arg) {}
BowChildReflectBullet::~BowChildReflectBullet() = default;
bool BowChildReflectBullet::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void BowChildReflectBullet::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void BowChildReflectBullet::leave_() {
ksys::act::ai::Action::leave_();
}
void BowChildReflectBullet::loadParams_() {
getStaticParam(&mMoveSpeed_s, "MoveSpeed");
getStaticParam(&mOffsetLength_s, "OffsetLength");
getStaticParam(&mTargetOffsetY_s, "TargetOffsetY");
getStaticParam(&mTargetMoveOffset_s, "TargetMoveOffset");
getStaticParam(&mTargetMoveOffsetRandRange_s, "TargetMoveOffsetRandRange");
getStaticParam(&mMoveRotateRate_s, "MoveRotateRate");
getStaticParam(&mMoveRotateMax_s, "MoveRotateMax");
getStaticParam(&mMoveRotateMin_s, "MoveRotateMin");
getDynamicParam(&mID_d, "ID");
getDynamicParam(&mXRotateAngle_d, "XRotateAngle");
getDynamicParam(&mIsReflectAmongChild_d, "IsReflectAmongChild");
getDynamicParam(&mTargetPos_d, "TargetPos");
getDynamicParam(&mMoveTargetPos_d, "MoveTargetPos");
getDynamicParam(&mParentActor_d, "ParentActor");
}
void BowChildReflectBullet::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action