Files
botw/src/Game/AI/Action/actionChuchuPreAttackBase.cpp
T
2020-12-28 01:26:51 +01:00

37 lines
1.1 KiB
C++

#include "Game/AI/Action/actionChuchuPreAttackBase.h"
namespace uking::action {
ChuchuPreAttackBase::ChuchuPreAttackBase(const InitArg& arg) : ksys::act::ai::Action(arg) {}
ChuchuPreAttackBase::~ChuchuPreAttackBase() = default;
bool ChuchuPreAttackBase::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void ChuchuPreAttackBase::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void ChuchuPreAttackBase::leave_() {
ksys::act::ai::Action::leave_();
}
void ChuchuPreAttackBase::loadParams_() {
getStaticParam(&mJumpNum_s, "JumpNum");
getStaticParam(&mMoveBoneRotRatio_s, "MoveBoneRotRatio");
getStaticParam(&mMoveBoneRotSpeedMin_s, "MoveBoneRotSpeedMin");
getStaticParam(&mTurnSpeed_s, "TurnSpeed");
getStaticParam(&mPosReduceRatio_s, "PosReduceRatio");
getStaticParam(&mJumpHeight_s, "JumpHeight");
getStaticParam(&mASName_s, "ASName");
getDynamicParam(&mTargetPos_d, "TargetPos");
}
void ChuchuPreAttackBase::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action