Files
botw/src/Game/AI/Action/actionDemoCookPotCook.cpp
T
2020-12-28 01:26:51 +01:00

33 lines
896 B
C++

#include "Game/AI/Action/actionDemoCookPotCook.h"
namespace uking::action {
DemoCookPotCook::DemoCookPotCook(const InitArg& arg) : ksys::act::ai::Action(arg) {}
DemoCookPotCook::~DemoCookPotCook() = default;
bool DemoCookPotCook::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void DemoCookPotCook::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void DemoCookPotCook::leave_() {
ksys::act::ai::Action::leave_();
}
void DemoCookPotCook::loadParams_() {
getStaticParam(&mMaterialTargetBone_s, "MaterialTargetBone");
getStaticParam(&mFairyTargetBone_s, "FairyTargetBone");
getDynamicParam(&mIsSuccess_d, "IsSuccess");
getAITreeVariable(&mCurrentCookResultHolder_a, "CurrentCookResultHolder");
}
void DemoCookPotCook::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action