Files
botw/src/Game/AI/Action/actionDungeonRotateInOrder.cpp
T

30 lines
750 B
C++

#include "Game/AI/Action/actionDungeonRotateInOrder.h"
namespace uking::action {
DungeonRotateInOrder::DungeonRotateInOrder(const InitArg& arg) : DungeonRotateBase(arg) {}
bool DungeonRotateInOrder::init_(sead::Heap* heap) {
return DungeonRotateBase::init_(heap);
}
void DungeonRotateInOrder::enter_(ksys::act::ai::InlineParamPack* params) {
DungeonRotateBase::enter_(params);
}
void DungeonRotateInOrder::leave_() {
DungeonRotateBase::leave_();
}
void DungeonRotateInOrder::loadParams_() {
DungeonRotateBase::loadParams_();
getMapUnitParam(&mDgnRotDir_m, "DgnRotDir");
getMapUnitParam(&mTiltAngle_m, "TiltAngle");
}
void DungeonRotateInOrder::calc_() {
DungeonRotateBase::calc_();
}
} // namespace uking::action