Files
botw/src/Game/AI/Action/actionEventAddGameDataToRupeeAction.cpp
T
2020-12-28 01:26:51 +01:00

32 lines
924 B
C++

#include "Game/AI/Action/actionEventAddGameDataToRupeeAction.h"
namespace uking::action {
EventAddGameDataToRupeeAction::EventAddGameDataToRupeeAction(const InitArg& arg)
: ksys::act::ai::Action(arg) {}
EventAddGameDataToRupeeAction::~EventAddGameDataToRupeeAction() = default;
bool EventAddGameDataToRupeeAction::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void EventAddGameDataToRupeeAction::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void EventAddGameDataToRupeeAction::leave_() {
ksys::act::ai::Action::leave_();
}
void EventAddGameDataToRupeeAction::loadParams_() {
getDynamicParam(&mIsSignInversion_d, "IsSignInversion");
getDynamicParam(&mGameDataIntAddValueName_d, "GameDataIntAddValueName");
}
void EventAddGameDataToRupeeAction::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action