Files
botw/src/Game/AI/Action/actionFlyMoveBase.cpp
T
2020-12-28 01:26:51 +01:00

37 lines
1.0 KiB
C++

#include "Game/AI/Action/actionFlyMoveBase.h"
namespace uking::action {
FlyMoveBase::FlyMoveBase(const InitArg& arg) : ksys::act::ai::Action(arg) {}
FlyMoveBase::~FlyMoveBase() = default;
bool FlyMoveBase::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void FlyMoveBase::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void FlyMoveBase::leave_() {
ksys::act::ai::Action::leave_();
}
void FlyMoveBase::loadParams_() {
getStaticParam(&mSpeed_s, "Speed");
getStaticParam(&mRotSpd_s, "RotSpd");
getStaticParam(&mFinRotate_s, "FinRotate");
getStaticParam(&mHorizontalFinRadius_s, "HorizontalFinRadius");
getStaticParam(&mTargetHeightOffset_s, "TargetHeightOffset");
getStaticParam(&mRotRatio_s, "RotRatio");
getStaticParam(&mVerticalFinLength_s, "VerticalFinLength");
getDynamicParam(&mTargetPos_d, "TargetPos");
}
void FlyMoveBase::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action