mirror of
https://github.com/zeldaret/botw
synced 2026-07-11 14:38:41 -04:00
37 lines
1.0 KiB
C++
37 lines
1.0 KiB
C++
#include "Game/AI/Action/actionFlyMoveBase.h"
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namespace uking::action {
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FlyMoveBase::FlyMoveBase(const InitArg& arg) : ksys::act::ai::Action(arg) {}
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FlyMoveBase::~FlyMoveBase() = default;
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bool FlyMoveBase::init_(sead::Heap* heap) {
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return ksys::act::ai::Action::init_(heap);
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}
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void FlyMoveBase::enter_(ksys::act::ai::InlineParamPack* params) {
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ksys::act::ai::Action::enter_(params);
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}
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void FlyMoveBase::leave_() {
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ksys::act::ai::Action::leave_();
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}
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void FlyMoveBase::loadParams_() {
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getStaticParam(&mSpeed_s, "Speed");
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getStaticParam(&mRotSpd_s, "RotSpd");
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getStaticParam(&mFinRotate_s, "FinRotate");
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getStaticParam(&mHorizontalFinRadius_s, "HorizontalFinRadius");
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getStaticParam(&mTargetHeightOffset_s, "TargetHeightOffset");
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getStaticParam(&mRotRatio_s, "RotRatio");
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getStaticParam(&mVerticalFinLength_s, "VerticalFinLength");
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getDynamicParam(&mTargetPos_d, "TargetPos");
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}
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void FlyMoveBase::calc_() {
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ksys::act::ai::Action::calc_();
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}
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} // namespace uking::action
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