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https://github.com/zeldaret/botw
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33 lines
862 B
C++
33 lines
862 B
C++
#include "Game/AI/Action/actionForkCapsuleWindFollow.h"
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namespace uking::action {
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ForkCapsuleWindFollow::ForkCapsuleWindFollow(const InitArg& arg) : ksys::act::ai::Action(arg) {}
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ForkCapsuleWindFollow::~ForkCapsuleWindFollow() = default;
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bool ForkCapsuleWindFollow::init_(sead::Heap* heap) {
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return ksys::act::ai::Action::init_(heap);
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}
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void ForkCapsuleWindFollow::enter_(ksys::act::ai::InlineParamPack* params) {
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ksys::act::ai::Action::enter_(params);
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}
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void ForkCapsuleWindFollow::leave_() {
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ksys::act::ai::Action::leave_();
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}
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void ForkCapsuleWindFollow::loadParams_() {
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getStaticParam(&mRadius_s, "Radius");
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getStaticParam(&mSpeed_s, "Speed");
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getStaticParam(&mLength_s, "Length");
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getStaticParam(&mDir_s, "Dir");
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}
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void ForkCapsuleWindFollow::calc_() {
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ksys::act::ai::Action::calc_();
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}
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} // namespace uking::action
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