Files
botw/src/Game/AI/Action/actionForkCapsuleWindFollow.cpp
T
2020-12-28 01:26:51 +01:00

33 lines
862 B
C++

#include "Game/AI/Action/actionForkCapsuleWindFollow.h"
namespace uking::action {
ForkCapsuleWindFollow::ForkCapsuleWindFollow(const InitArg& arg) : ksys::act::ai::Action(arg) {}
ForkCapsuleWindFollow::~ForkCapsuleWindFollow() = default;
bool ForkCapsuleWindFollow::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void ForkCapsuleWindFollow::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void ForkCapsuleWindFollow::leave_() {
ksys::act::ai::Action::leave_();
}
void ForkCapsuleWindFollow::loadParams_() {
getStaticParam(&mRadius_s, "Radius");
getStaticParam(&mSpeed_s, "Speed");
getStaticParam(&mLength_s, "Length");
getStaticParam(&mDir_s, "Dir");
}
void ForkCapsuleWindFollow::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action