Files
botw/src/Game/AI/Action/actionPlayerDestinationTurnRefActor.h
T
2021-01-01 18:08:26 +01:00

26 lines
658 B
C++

#pragma once
#include "Game/AI/Action/actionPlayerAction.h"
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class PlayerDestinationTurnRefActor : public PlayerAction {
SEAD_RTTI_OVERRIDE(PlayerDestinationTurnRefActor, PlayerAction)
public:
explicit PlayerDestinationTurnRefActor(const InitArg& arg);
~PlayerDestinationTurnRefActor() override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
// dynamic_param at offset 0x20
sead::SafeString mUniqName_d{};
};
} // namespace uking::action