Files
botw/src/Game/AI/Action/actionPlayerLookAtObjectNow.h
T

21 lines
493 B
C++

#pragma once
#include "Game/AI/Action/actionPlayerLookAtObject.h"
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class PlayerLookAtObjectNow : public PlayerLookAtObject {
SEAD_RTTI_OVERRIDE(PlayerLookAtObjectNow, PlayerLookAtObject)
public:
explicit PlayerLookAtObjectNow(const InitArg& arg);
~PlayerLookAtObjectNow() override;
bool init_(sead::Heap* heap) override;
void loadParams_() override;
protected:
};
} // namespace uking::action