Files
botw/src/Game/AI/Action/actionRisingAirOneTime.cpp
T
2020-12-28 01:26:51 +01:00

31 lines
716 B
C++

#include "Game/AI/Action/actionRisingAirOneTime.h"
namespace uking::action {
RisingAirOneTime::RisingAirOneTime(const InitArg& arg) : AscendingCurrent(arg) {}
RisingAirOneTime::~RisingAirOneTime() = default;
bool RisingAirOneTime::init_(sead::Heap* heap) {
return AscendingCurrent::init_(heap);
}
void RisingAirOneTime::enter_(ksys::act::ai::InlineParamPack* params) {
AscendingCurrent::enter_(params);
}
void RisingAirOneTime::leave_() {
AscendingCurrent::leave_();
}
void RisingAirOneTime::loadParams_() {
AscendingCurrent::loadParams_();
getStaticParam(&mLostCounter_s, "LostCounter");
}
void RisingAirOneTime::calc_() {
AscendingCurrent::calc_();
}
} // namespace uking::action