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https://github.com/zeldaret/botw
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31 lines
716 B
C++
31 lines
716 B
C++
#include "Game/AI/Action/actionRisingAirOneTime.h"
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namespace uking::action {
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RisingAirOneTime::RisingAirOneTime(const InitArg& arg) : AscendingCurrent(arg) {}
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RisingAirOneTime::~RisingAirOneTime() = default;
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bool RisingAirOneTime::init_(sead::Heap* heap) {
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return AscendingCurrent::init_(heap);
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}
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void RisingAirOneTime::enter_(ksys::act::ai::InlineParamPack* params) {
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AscendingCurrent::enter_(params);
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}
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void RisingAirOneTime::leave_() {
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AscendingCurrent::leave_();
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}
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void RisingAirOneTime::loadParams_() {
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AscendingCurrent::loadParams_();
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getStaticParam(&mLostCounter_s, "LostCounter");
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}
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void RisingAirOneTime::calc_() {
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AscendingCurrent::calc_();
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}
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} // namespace uking::action
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