mirror of
https://github.com/zeldaret/botw
synced 2026-07-11 14:38:41 -04:00
33 lines
755 B
C++
33 lines
755 B
C++
#include "Game/AI/Action/actionRotate.h"
|
|
|
|
namespace uking::action {
|
|
|
|
Rotate::Rotate(const InitArg& arg) : ksys::act::ai::Action(arg) {}
|
|
|
|
Rotate::~Rotate() = default;
|
|
|
|
bool Rotate::init_(sead::Heap* heap) {
|
|
return ksys::act::ai::Action::init_(heap);
|
|
}
|
|
|
|
void Rotate::enter_(ksys::act::ai::InlineParamPack* params) {
|
|
ksys::act::ai::Action::enter_(params);
|
|
}
|
|
|
|
void Rotate::leave_() {
|
|
ksys::act::ai::Action::leave_();
|
|
}
|
|
|
|
void Rotate::loadParams_() {
|
|
getStaticParam(&mIsReturn_s, "IsReturn");
|
|
getMapUnitParam(&mRotAxis_m, "RotAxis");
|
|
getMapUnitParam(&mTiltAngle_m, "TiltAngle");
|
|
getMapUnitParam(&mTiltAngularSpeed_m, "TiltAngularSpeed");
|
|
}
|
|
|
|
void Rotate::calc_() {
|
|
ksys::act::ai::Action::calc_();
|
|
}
|
|
|
|
} // namespace uking::action
|