Files
botw/src/Game/AI/Action/actionSideStep.h
T

35 lines
901 B
C++

#pragma once
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class SideStep : public ksys::act::ai::Action {
SEAD_RTTI_OVERRIDE(SideStep, ksys::act::ai::Action)
public:
explicit SideStep(const InitArg& arg);
~SideStep() override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
// static_param at offset 0x20
const float* mRotSpeedRatio_s{};
// static_param at offset 0x28
const float* mStopSpeedRatio_s{};
// static_param at offset 0x30
const float* mStopRotSpeedRatio_s{};
// static_param at offset 0x38
const float* mGravity_s{};
// static_param at offset 0x40
const float* mJumpHeight_s{};
// dynamic_param at offset 0x48
sead::Vector3f* mTargetPos_d{};
};
} // namespace uking::action