mirror of
https://github.com/zeldaret/botw
synced 2026-07-11 22:40:14 -04:00
35 lines
1.0 KiB
C++
35 lines
1.0 KiB
C++
#include "Game/AI/Action/actionTeleportForceApperPosition.h"
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namespace uking::action {
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TeleportForceApperPosition::TeleportForceApperPosition(const InitArg& arg) : TeleportBase(arg) {}
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TeleportForceApperPosition::~TeleportForceApperPosition() = default;
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bool TeleportForceApperPosition::init_(sead::Heap* heap) {
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return TeleportBase::init_(heap);
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}
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void TeleportForceApperPosition::enter_(ksys::act::ai::InlineParamPack* params) {
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TeleportBase::enter_(params);
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}
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void TeleportForceApperPosition::leave_() {
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TeleportBase::leave_();
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}
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void TeleportForceApperPosition::loadParams_() {
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TeleportBase::loadParams_();
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getStaticParam(&mArriveAtTargetTimeOut_s, "ArriveAtTargetTimeOut");
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getStaticParam(&mArriveAtTargetRange_s, "ArriveAtTargetRange");
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getStaticParam(&mIsArriveAtTarget_s, "IsArriveAtTarget");
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getStaticParam(&mHideEffectName_s, "HideEffectName");
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getDynamicParam(&mAppearPosition_d, "AppearPosition");
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}
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void TeleportForceApperPosition::calc_() {
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TeleportBase::calc_();
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}
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} // namespace uking::action
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