Files
botw/src/Game/AI/Action/actionTeleportForceApperPosition.cpp
T
2020-12-28 01:26:51 +01:00

35 lines
1.0 KiB
C++

#include "Game/AI/Action/actionTeleportForceApperPosition.h"
namespace uking::action {
TeleportForceApperPosition::TeleportForceApperPosition(const InitArg& arg) : TeleportBase(arg) {}
TeleportForceApperPosition::~TeleportForceApperPosition() = default;
bool TeleportForceApperPosition::init_(sead::Heap* heap) {
return TeleportBase::init_(heap);
}
void TeleportForceApperPosition::enter_(ksys::act::ai::InlineParamPack* params) {
TeleportBase::enter_(params);
}
void TeleportForceApperPosition::leave_() {
TeleportBase::leave_();
}
void TeleportForceApperPosition::loadParams_() {
TeleportBase::loadParams_();
getStaticParam(&mArriveAtTargetTimeOut_s, "ArriveAtTargetTimeOut");
getStaticParam(&mArriveAtTargetRange_s, "ArriveAtTargetRange");
getStaticParam(&mIsArriveAtTarget_s, "IsArriveAtTarget");
getStaticParam(&mHideEffectName_s, "HideEffectName");
getDynamicParam(&mAppearPosition_d, "AppearPosition");
}
void TeleportForceApperPosition::calc_() {
TeleportBase::calc_();
}
} // namespace uking::action