mirror of
https://github.com/zeldaret/botw
synced 2026-07-11 22:40:14 -04:00
35 lines
1.0 KiB
C++
35 lines
1.0 KiB
C++
#include "Game/AI/Action/actionTurnToEmptySpace.h"
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namespace uking::action {
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TurnToEmptySpace::TurnToEmptySpace(const InitArg& arg) : TurnAndLookToObjNotAnimDriven(arg) {}
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TurnToEmptySpace::~TurnToEmptySpace() = default;
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bool TurnToEmptySpace::init_(sead::Heap* heap) {
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return TurnAndLookToObjNotAnimDriven::init_(heap);
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}
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void TurnToEmptySpace::enter_(ksys::act::ai::InlineParamPack* params) {
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TurnAndLookToObjNotAnimDriven::enter_(params);
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}
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void TurnToEmptySpace::leave_() {
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TurnAndLookToObjNotAnimDriven::leave_();
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}
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void TurnToEmptySpace::loadParams_() {
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TurnAndLookToObjNotAnimDriven::loadParams_();
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getStaticParam(&mCheckDistance_s, "CheckDistance");
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getStaticParam(&mCheckAngOffset_s, "CheckAngOffset");
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getStaticParam(&mCheckShapeRadius_s, "CheckShapeRadius");
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getStaticParam(&mCastOffset_s, "CastOffset");
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getStaticParam(&mCheckAngOffsetX_s, "CheckAngOffsetX");
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}
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void TurnToEmptySpace::calc_() {
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TurnAndLookToObjNotAnimDriven::calc_();
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}
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} // namespace uking::action
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