Files
botw/src/Game/AI/Action/actionTurnToEmptySpace.cpp
T
2020-12-28 01:26:51 +01:00

35 lines
1.0 KiB
C++

#include "Game/AI/Action/actionTurnToEmptySpace.h"
namespace uking::action {
TurnToEmptySpace::TurnToEmptySpace(const InitArg& arg) : TurnAndLookToObjNotAnimDriven(arg) {}
TurnToEmptySpace::~TurnToEmptySpace() = default;
bool TurnToEmptySpace::init_(sead::Heap* heap) {
return TurnAndLookToObjNotAnimDriven::init_(heap);
}
void TurnToEmptySpace::enter_(ksys::act::ai::InlineParamPack* params) {
TurnAndLookToObjNotAnimDriven::enter_(params);
}
void TurnToEmptySpace::leave_() {
TurnAndLookToObjNotAnimDriven::leave_();
}
void TurnToEmptySpace::loadParams_() {
TurnAndLookToObjNotAnimDriven::loadParams_();
getStaticParam(&mCheckDistance_s, "CheckDistance");
getStaticParam(&mCheckAngOffset_s, "CheckAngOffset");
getStaticParam(&mCheckShapeRadius_s, "CheckShapeRadius");
getStaticParam(&mCastOffset_s, "CastOffset");
getStaticParam(&mCheckAngOffsetX_s, "CheckAngOffsetX");
}
void TurnToEmptySpace::calc_() {
TurnAndLookToObjNotAnimDriven::calc_();
}
} // namespace uking::action