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https://github.com/zeldaret/botw
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30 lines
692 B
C++
30 lines
692 B
C++
#pragma once
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#include "Game/AI/Action/actionActionWithPosAngReduce.h"
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#include "KingSystem/ActorSystem/actAiAction.h"
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#include "KingSystem/System/Timer.h"
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namespace uking::action {
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class WaitBase : public ActionWithPosAngReduce {
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SEAD_RTTI_OVERRIDE(WaitBase, ActionWithPosAngReduce)
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public:
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explicit WaitBase(const InitArg& arg);
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~WaitBase() override;
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void enter_(ksys::act::ai::InlineParamPack* params) override;
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void loadParams_() override;
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protected:
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void calc_() override;
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// static_param at offset 0x30
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const int* mTime_s{};
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// static_param at offset 0x38
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const int* mTimeRand_s{};
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ksys::Timer mTimer;
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};
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} // namespace uking::action
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