Files
botw/src/Game/AI/Action/actionWaitBase.h
T

30 lines
692 B
C++

#pragma once
#include "Game/AI/Action/actionActionWithPosAngReduce.h"
#include "KingSystem/ActorSystem/actAiAction.h"
#include "KingSystem/System/Timer.h"
namespace uking::action {
class WaitBase : public ActionWithPosAngReduce {
SEAD_RTTI_OVERRIDE(WaitBase, ActionWithPosAngReduce)
public:
explicit WaitBase(const InitArg& arg);
~WaitBase() override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void loadParams_() override;
protected:
void calc_() override;
// static_param at offset 0x30
const int* mTime_s{};
// static_param at offset 0x38
const int* mTimeRand_s{};
ksys::Timer mTimer;
};
} // namespace uking::action