Files
botw/src/Game/AI/Action/actionWarpToActor.h
T
2021-01-01 18:08:26 +01:00

34 lines
887 B
C++

#pragma once
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class WarpToActor : public ksys::act::ai::Action {
SEAD_RTTI_OVERRIDE(WarpToActor, ksys::act::ai::Action)
public:
explicit WarpToActor(const InitArg& arg);
~WarpToActor() override;
bool init_(sead::Heap* heap) override;
void loadParams_() override;
protected:
// dynamic_param at offset 0x20
float* mDestinationX_d{};
// dynamic_param at offset 0x28
float* mDestinationY_d{};
// dynamic_param at offset 0x30
float* mDestinationZ_d{};
// dynamic_param at offset 0x38
float* mDirectionY_d{};
// dynamic_param at offset 0x40
bool* mRotToVec3f_d{};
// dynamic_param at offset 0x48
sead::SafeString mActorName_d{};
// dynamic_param at offset 0x58
sead::SafeString mGameDataVec3fRotDir_d{};
};
} // namespace uking::action