mirror of
https://github.com/zeldaret/botw
synced 2026-08-09 18:57:39 -04:00
34 lines
887 B
C++
34 lines
887 B
C++
#pragma once
|
|
|
|
#include "KingSystem/ActorSystem/actAiAction.h"
|
|
|
|
namespace uking::action {
|
|
|
|
class WarpToActor : public ksys::act::ai::Action {
|
|
SEAD_RTTI_OVERRIDE(WarpToActor, ksys::act::ai::Action)
|
|
public:
|
|
explicit WarpToActor(const InitArg& arg);
|
|
~WarpToActor() override;
|
|
|
|
bool init_(sead::Heap* heap) override;
|
|
void loadParams_() override;
|
|
|
|
protected:
|
|
// dynamic_param at offset 0x20
|
|
float* mDestinationX_d{};
|
|
// dynamic_param at offset 0x28
|
|
float* mDestinationY_d{};
|
|
// dynamic_param at offset 0x30
|
|
float* mDestinationZ_d{};
|
|
// dynamic_param at offset 0x38
|
|
float* mDirectionY_d{};
|
|
// dynamic_param at offset 0x40
|
|
bool* mRotToVec3f_d{};
|
|
// dynamic_param at offset 0x48
|
|
sead::SafeString mActorName_d{};
|
|
// dynamic_param at offset 0x58
|
|
sead::SafeString mGameDataVec3fRotDir_d{};
|
|
};
|
|
|
|
} // namespace uking::action
|