mirror of
https://github.com/zeldaret/botw
synced 2026-07-11 14:38:41 -04:00
34 lines
903 B
C++
34 lines
903 B
C++
#include "Game/AI/Action/actionWillBallAvoidCenterDist.h"
|
|
|
|
namespace uking::action {
|
|
|
|
WillBallAvoidCenterDist::WillBallAvoidCenterDist(const InitArg& arg) : WillBallAction(arg) {}
|
|
|
|
WillBallAvoidCenterDist::~WillBallAvoidCenterDist() = default;
|
|
|
|
bool WillBallAvoidCenterDist::init_(sead::Heap* heap) {
|
|
return WillBallAction::init_(heap);
|
|
}
|
|
|
|
void WillBallAvoidCenterDist::enter_(ksys::act::ai::InlineParamPack* params) {
|
|
WillBallAction::enter_(params);
|
|
}
|
|
|
|
void WillBallAvoidCenterDist::leave_() {
|
|
WillBallAction::leave_();
|
|
}
|
|
|
|
void WillBallAvoidCenterDist::loadParams_() {
|
|
WillBallAction::loadParams_();
|
|
getStaticParam(&mDist_s, "Dist");
|
|
getStaticParam(&mMaxDist_s, "MaxDist");
|
|
getStaticParam(&mMiddleDist_s, "MiddleDist");
|
|
getDynamicParam(&mCenterPos_d, "CenterPos");
|
|
}
|
|
|
|
void WillBallAvoidCenterDist::calc_() {
|
|
WillBallAction::calc_();
|
|
}
|
|
|
|
} // namespace uking::action
|