Files
botw/src/Game/AI/Action/actionAnimalASPlayWithLegTurn.cpp
T
2020-12-28 01:26:51 +01:00

34 lines
927 B
C++

#include "Game/AI/Action/actionAnimalASPlayWithLegTurn.h"
namespace uking::action {
AnimalASPlayWithLegTurn::AnimalASPlayWithLegTurn(const InitArg& arg) : ForkAnimalASPlay(arg) {}
AnimalASPlayWithLegTurn::~AnimalASPlayWithLegTurn() = default;
bool AnimalASPlayWithLegTurn::init_(sead::Heap* heap) {
return ForkAnimalASPlay::init_(heap);
}
void AnimalASPlayWithLegTurn::enter_(ksys::act::ai::InlineParamPack* params) {
ForkAnimalASPlay::enter_(params);
}
void AnimalASPlayWithLegTurn::leave_() {
ForkAnimalASPlay::leave_();
}
void AnimalASPlayWithLegTurn::loadParams_() {
ForkAnimalASPlay::loadParams_();
getStaticParam(&mRotSpeed_s, "RotSpeed");
getStaticParam(&mRotAccRatio_s, "RotAccRatio");
getStaticParam(&mRotRatio_s, "RotRatio");
getDynamicParam(&mTargetPos_d, "TargetPos");
}
void AnimalASPlayWithLegTurn::calc_() {
ForkAnimalASPlay::calc_();
}
} // namespace uking::action