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https://github.com/zeldaret/botw
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31 lines
773 B
C++
31 lines
773 B
C++
#include "Game/AI/Action/actionAnimalLegTurnAutoSpeed.h"
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namespace uking::action {
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AnimalLegTurnAutoSpeed::AnimalLegTurnAutoSpeed(const InitArg& arg) : ForkAnimalASPlay(arg) {}
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AnimalLegTurnAutoSpeed::~AnimalLegTurnAutoSpeed() = default;
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bool AnimalLegTurnAutoSpeed::init_(sead::Heap* heap) {
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return ForkAnimalASPlay::init_(heap);
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}
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void AnimalLegTurnAutoSpeed::enter_(ksys::act::ai::InlineParamPack* params) {
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ForkAnimalASPlay::enter_(params);
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}
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void AnimalLegTurnAutoSpeed::leave_() {
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ForkAnimalASPlay::leave_();
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}
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void AnimalLegTurnAutoSpeed::loadParams_() {
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ForkAnimalASPlay::loadParams_();
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getDynamicParam(&mTargetPos_d, "TargetPos");
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}
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void AnimalLegTurnAutoSpeed::calc_() {
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ForkAnimalASPlay::calc_();
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}
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} // namespace uking::action
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