Files
botw/src/Game/AI/Action/actionAnimalLegTurnAutoSpeed.cpp
T
2020-12-28 01:26:51 +01:00

31 lines
773 B
C++

#include "Game/AI/Action/actionAnimalLegTurnAutoSpeed.h"
namespace uking::action {
AnimalLegTurnAutoSpeed::AnimalLegTurnAutoSpeed(const InitArg& arg) : ForkAnimalASPlay(arg) {}
AnimalLegTurnAutoSpeed::~AnimalLegTurnAutoSpeed() = default;
bool AnimalLegTurnAutoSpeed::init_(sead::Heap* heap) {
return ForkAnimalASPlay::init_(heap);
}
void AnimalLegTurnAutoSpeed::enter_(ksys::act::ai::InlineParamPack* params) {
ForkAnimalASPlay::enter_(params);
}
void AnimalLegTurnAutoSpeed::leave_() {
ForkAnimalASPlay::leave_();
}
void AnimalLegTurnAutoSpeed::loadParams_() {
ForkAnimalASPlay::loadParams_();
getDynamicParam(&mTargetPos_d, "TargetPos");
}
void AnimalLegTurnAutoSpeed::calc_() {
ForkAnimalASPlay::calc_();
}
} // namespace uking::action