Files
botw/src/Game/AI/Action/actionApplyMoveImpulse.cpp
T
2020-12-28 01:26:51 +01:00

31 lines
756 B
C++

#include "Game/AI/Action/actionApplyMoveImpulse.h"
namespace uking::action {
ApplyMoveImpulse::ApplyMoveImpulse(const InitArg& arg) : ksys::act::ai::Action(arg) {}
ApplyMoveImpulse::~ApplyMoveImpulse() = default;
bool ApplyMoveImpulse::init_(sead::Heap* heap) {
return ksys::act::ai::Action::init_(heap);
}
void ApplyMoveImpulse::enter_(ksys::act::ai::InlineParamPack* params) {
ksys::act::ai::Action::enter_(params);
}
void ApplyMoveImpulse::leave_() {
ksys::act::ai::Action::leave_();
}
void ApplyMoveImpulse::loadParams_() {
getStaticParam(&mFellImpRate_s, "FellImpRate");
getStaticParam(&mFellRotRate_s, "FellRotRate");
}
void ApplyMoveImpulse::calc_() {
ksys::act::ai::Action::calc_();
}
} // namespace uking::action