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https://github.com/zeldaret/botw
synced 2026-07-11 22:40:14 -04:00
33 lines
707 B
C++
33 lines
707 B
C++
#include "Game/AI/Action/actionBalloon.h"
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namespace uking::action {
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Balloon::Balloon(const InitArg& arg) : BalloonBase(arg) {}
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Balloon::~Balloon() = default;
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bool Balloon::init_(sead::Heap* heap) {
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return BalloonBase::init_(heap);
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}
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void Balloon::enter_(ksys::act::ai::InlineParamPack* params) {
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BalloonBase::enter_(params);
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}
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void Balloon::leave_() {
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BalloonBase::leave_();
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}
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void Balloon::loadParams_() {
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BalloonBase::loadParams_();
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getStaticParam(&mLength_s, "Length");
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getStaticParam(&mRopeActorName_s, "RopeActorName");
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getMapUnitParam(&mRopeHungActOffset_m, "RopeHungActOffset");
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}
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void Balloon::calc_() {
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BalloonBase::calc_();
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}
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} // namespace uking::action
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