Files
botw/src/Game/AI/Action/actionBalloon.cpp
T
2020-12-28 01:26:51 +01:00

33 lines
707 B
C++

#include "Game/AI/Action/actionBalloon.h"
namespace uking::action {
Balloon::Balloon(const InitArg& arg) : BalloonBase(arg) {}
Balloon::~Balloon() = default;
bool Balloon::init_(sead::Heap* heap) {
return BalloonBase::init_(heap);
}
void Balloon::enter_(ksys::act::ai::InlineParamPack* params) {
BalloonBase::enter_(params);
}
void Balloon::leave_() {
BalloonBase::leave_();
}
void Balloon::loadParams_() {
BalloonBase::loadParams_();
getStaticParam(&mLength_s, "Length");
getStaticParam(&mRopeActorName_s, "RopeActorName");
getMapUnitParam(&mRopeHungActOffset_m, "RopeHungActOffset");
}
void Balloon::calc_() {
BalloonBase::calc_();
}
} // namespace uking::action