Files
botw/src/Game/AI/Action/actionBattleCloseExplosivesAvoidRun.h
T

24 lines
660 B
C++

#pragma once
#include "Game/AI/Action/actionBattleCloseMoveAction.h"
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class BattleCloseExplosivesAvoidRun : public BattleCloseMoveAction {
SEAD_RTTI_OVERRIDE(BattleCloseExplosivesAvoidRun, BattleCloseMoveAction)
public:
explicit BattleCloseExplosivesAvoidRun(const InitArg& arg);
~BattleCloseExplosivesAvoidRun() override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
// static_param at offset 0xa8
const float* mDamageIgnoreDist_s{};
};
} // namespace uking::action