mirror of
https://github.com/zeldaret/botw
synced 2026-07-11 22:40:14 -04:00
35 lines
897 B
C++
35 lines
897 B
C++
#pragma once
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#include "Game/AI/Action/actionActionEx.h"
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#include "KingSystem/ActorSystem/actAiAction.h"
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namespace uking::action {
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class CameraEdit : public ActionEx {
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SEAD_RTTI_OVERRIDE(CameraEdit, ActionEx)
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public:
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explicit CameraEdit(const InitArg& arg);
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~CameraEdit() override;
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void enter_(ksys::act::ai::InlineParamPack* params) override;
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void loadParams_() override;
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protected:
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// static_param at offset 0x20
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const char* mNormal_s{};
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// static_param at offset 0x28
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const char* mLockOn_s{};
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// static_param at offset 0x30
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const char* mWall_s{};
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// static_param at offset 0x38
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const char* mNormalSubject_s{};
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// static_param at offset 0x40
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const char* mBow_s{};
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// static_param at offset 0x48
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const char* mBowSquat_s{};
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// static_param at offset 0x50
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const char* mBowLockOn_s{};
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};
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} // namespace uking::action
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