Files
botw/src/Game/AI/Action/actionCameraEvent.h
T

17 lines
329 B
C++

#pragma once
#include "Game/AI/Action/actionCameraAction.h"
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class CameraEvent : public CameraAction {
SEAD_RTTI_OVERRIDE(CameraEvent, CameraAction)
public:
explicit CameraEvent(const InitArg& arg);
protected:
};
} // namespace uking::action