Files
botw/src/Game/AI/Action/actionCatch.h
T

32 lines
762 B
C++

#pragma once
#include "Game/AI/Action/actionActionEx.h"
#include "KingSystem/ActorSystem/actAiAction.h"
namespace uking::action {
class Catch : public ActionEx {
SEAD_RTTI_OVERRIDE(Catch, ActionEx)
public:
explicit Catch(const InitArg& arg);
~Catch() override;
void enter_(ksys::act::ai::InlineParamPack* params) override;
void leave_() override;
void loadParams_() override;
protected:
void calc_() override;
// static_param at offset 0x20
const int* mWeaponIdx_s{};
// static_param at offset 0x28
const float* mRotSpd_s{};
// dynamic_param at offset 0x30
ksys::act::BaseProcLink* mTargetWeapon_d{};
// static_param at offset 0x38
sead::SafeString mASName_s{};
};
} // namespace uking::action