mirror of
https://github.com/zeldaret/botw
synced 2026-07-11 14:38:41 -04:00
40 lines
1.3 KiB
C++
40 lines
1.3 KiB
C++
#include "Game/AI/Action/actionDefEscapeFreeMoveAction.h"
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namespace uking::action {
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DefEscapeFreeMoveAction::DefEscapeFreeMoveAction(const InitArg& arg) : ksys::act::ai::Action(arg) {}
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DefEscapeFreeMoveAction::~DefEscapeFreeMoveAction() = default;
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bool DefEscapeFreeMoveAction::init_(sead::Heap* heap) {
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return ksys::act::ai::Action::init_(heap);
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}
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void DefEscapeFreeMoveAction::enter_(ksys::act::ai::InlineParamPack* params) {
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ksys::act::ai::Action::enter_(params);
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}
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void DefEscapeFreeMoveAction::leave_() {
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ksys::act::ai::Action::leave_();
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}
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void DefEscapeFreeMoveAction::loadParams_() {
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getStaticParam(&mRunAwaySpeed_s, "RunAwaySpeed");
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getStaticParam(&mRunAwayAngleSpeed_s, "RunAwayAngleSpeed");
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getStaticParam(&mRunAwayDistanceMax_s, "RunAwayDistanceMax");
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getStaticParam(&mRunAwayDistanceMin_s, "RunAwayDistanceMin");
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getStaticParam(&mRunAwayHeightOffset_s, "RunAwayHeightOffset");
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getStaticParam(&mAllowRandAngleVertical_s, "AllowRandAngleVertical");
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getStaticParam(&mAllowRandAngleHorizontal_s, "AllowRandAngleHorizontal");
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getStaticParam(&mInWater_s, "InWater");
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getStaticParam(&mIsSnake_s, "IsSnake");
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getStaticParam(&mASKeyName_s, "ASKeyName");
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getDynamicParam(&mTargetPos_d, "TargetPos");
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}
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void DefEscapeFreeMoveAction::calc_() {
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ksys::act::ai::Action::calc_();
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}
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} // namespace uking::action
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